Task comparison
Reaction time is an interval inside a task. Attention tasks add target selection, withholding, conflict, or sustained monitoring, so their times cannot be interpreted as the same quantity.
Category
Task comparison
Published
Aug 14, 2026
Updated
Aug 14, 2026
Author
focus-game.org editorial team
A simple reaction page asks for one action after one unpredictable signal. Most attention pages ask a harder question: whether to respond, which response is correct, which feature matters, or whether a rare target appeared. The additional decision changes both error types and timing.
This distinction is practical. Calling every millisecond value 'attention speed' hides the rule and encourages invalid comparisons. A result should be named after the behavior the user actually performed.
Simple reaction has one known response: wait for the visual change, then press. Choice reaction maps different signals to different responses, so the interval includes identifying the signal and selecting a response. Adding choices usually changes both the distribution of times and the possible mistakes.
The site's Reaction Time Test is a simple visual reaction task with false-start tracking. Stroop, Flanker, and Symbol Search are decision tasks. Their response times include different perceptual and rule-processing steps and should never be placed on one ranking scale.
Selective attention requires responding to a relevant feature while other information is present. In the site's short Attention Test, a target calls for a response and a no-go cue calls for withholding. A miss and a false alarm are not interchangeable: one omits a required response, the other produces a prohibited one.
Inhibition tasks also expose a strategy tradeoff. Responding aggressively may shorten hit times while increasing false alarms. Waiting for certainty may reduce false alarms while increasing misses or latency. Good interpretation keeps all of those outcomes visible.
A Stroop-style trial asks for the ink color while a readable word may agree or conflict. Congruent, neutral, and incongruent conditions can be summarized separately. The page-defined interference difference compares correct response timing across conditions; it is not a direct measure of a person's executive function.
Language fluency, display color, response mapping, errors, and the number of usable trials all matter. The browser implementation demonstrates rule conflict but does not reproduce a professionally administered assessment.
The Sustained Attention Test presents a stream over minutes and makes targets relatively infrequent. Its useful outputs include hits, misses, false alarms, median hit timing, variability, and a comparison between the first and second halves. One mean reaction time would hide much of the task.
A slower second half can have many explanations, including strategy, interruption, display conditions, or ordinary variation. The page cannot isolate fatigue or diagnose an attention condition from that pattern.
A displayed cue passes through display refresh and rendering. The response passes through a touchscreen, mouse, keyboard, operating system, browser event queue, and JavaScript handler. The recorded interval therefore contains human response plus hardware and software latency. Background load and dropped frames can add variation.
The W3C Event Timing model explicitly distinguishes an event timestamp from the time processing begins. That does not let a normal page subtract every device delay; it explains why a browser number should be treated as end-to-end page timing rather than a laboratory-grade physiological interval.
Phones and computers differ in refresh behavior, input sampling, touch movement, cursor travel, viewport size, orientation, and browser scheduling. A user may also hold a phone at a different distance and use a different posture. Those are changes to the measurement conditions, not noise that can be safely ignored.
Create separate personal baselines for touch and mouse or keyboard. Keep browser zoom and orientation stable. Prefer medians across completed, unflagged runs, and do not compare your result with an online chart whose hardware, sample, and procedure are unknown.
Use Reaction Time when the question is about one known response after one signal. Use Attention for a short target/no-go block, Stroop or Flanker for conflicting information, and Sustained Attention for longer low-frequency monitoring. Use accuracy and error types alongside time on every decision task.
None of these choices yields an ADHD score, clinical reaction-time norm, or general focus grade. They provide different browser interactions whose results remain meaningful only inside their stated rules and conditions.
These questions stay tied to the visible content on this page.
Use these links to check the research context, measurement limits, and original definitions discussed above.
W3C Web Performance Working Group — Explains the browser-visible interval between an input event and the start of event processing.
Frontiers in Neuroscience / PubMed — A review of why response speed and accuracy need to be interpreted together.
J. Ridley Stroop; York University archive — A university-hosted transcription of Stroop's original paper.
Continue with tools that pair naturally with this page.
Wait for a visual signal across five rounds, then review average, best response, false starts, and local history.
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Complete a short Go/No-Go attention task and review target responses, misses, false taps, accuracy, and response timing.
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Answer color-word, reverse, or shape rules and review accuracy, median timing by condition, and the page-defined interference difference.
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Complete a timed vigilance task and review target hits, misses, false alarms, median response time, and response consistency.
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Complete congruent, incongruent, and neutral Flanker trials, then compare condition accuracy, median response time, and interference.
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Read supporting explainers and practical guides.
Explain what browser-based focus test scores can show, what can distort them, and how to compare repeated sessions without treating one score as a diagnosis.
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Compare the rules, outputs, and limitations of visual search, Stroop, Flanker, multiple-object tracking, and sustained attention.
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